[March 2025]

Engine: Unreal Engine 5

My Role

Shadowveil Combat

On Shadowveil, I worked as a gameplay programmer, building core systems and supporting the team across development. I implemented gameplay features using Unreal Engine 5 with both C++ and Blueprints, and developed internal tools to help designers and artists work more efficiently.

I was also responsible for setting up and maintaining our automated build pipeline in Jenkins, ensuring smooth deployment and rapid iteration throughout development.

In close collaboration with QA, I identified and fixed bugs, contributing to improved performance and stability across builds.

About

Shadowveil: Legend of the Five Rings is a tactical roguelite adventure set in the Legend of the Five Rings universe.

As the commander of a Crab Clan expedition, you lead your samurai through the Shadowlands to confront an ancient evil. Recruit diverse classes like Scouts and Witch Hunters, and build your party by equipping powerful ability and item cards for synergistic strategies.

Every expedition brings unique challenges, demanding sharp tactical decisions both in combat and in how you prepare your team.

Gameplay Trailer